How to Turn Off Speakers in Days Gone: The Ultimate Stealth Guide
To turn off speakers in Days Gone, you must locate the NERO Mobile Medical Units (MMUs) and disable every loudspeaker before starting the generator. You can do this by climbing onto the roofs or booths and interacting with the speakers using your Boot Knife (Square button) or by shooting them with a silenced weapon. Failing to disable even one speaker will trigger a loud alarm that attracts every nearby Horde and Freaker, often resulting in an immediate “You Are Dead” screen.

I have spent over 150 hours navigating the high-tension world of post-apocalyptic Oregon, and I’ve learned the hard way that missing a single speaker is the most common cause of death for new players. This guide provides the exact steps to clear NERO checkpoints silently, ensuring you get your NERO Injectors without becoming Freaker food.
Key Takeaways for NERO Checkpoints
- Locate Wires: Follow the yellow wires from the generator to find every connected speaker.
- Manual Disabling: Climb roofs and use your Boot Knife to save ammo and maintain stealth.
- Hidden Speakers: Check nearby trees, guard booths, and light poles—some speakers are not on the main building.
- Silencers are Key: If a speaker is out of reach, use a suppressed pistol or crossbow.
- The “Emergency” Fix: If the power starts and a speaker blares, shoot it immediately to stop the noise.
Why Disabling Speakers is Your Top Priority
In Days Gone, sound is your greatest enemy. The NERO MMU sites are strategic hubs where you find Injectors to boost your Health, Stamina, or Focus. However, these sites are also traps.
When you find gas and repair the generator, the power doesn’t just open the doors; it activates the public address system. The resulting noise can be heard from hundreds of meters away. During my first playthrough at the Horse Lake NERO Checkpoint, I missed a speaker hidden in a tree. Within 30 seconds, a Horde from the nearby train cars swarmed the unit, leaving me with no escape.
The Consequences of Noise
| Noise Level | Impact on Freakers | Risk Level |
|---|---|---|
| Silent (Knife) | None | Very Low |
| Suppressed Shot | Minimal (Local only) | Low |
| Unsuppressed Shot | High (Nearby packs) | Medium |
| NERO Speaker Alarm | Maximum (Map-wide draw) | Lethal |
Step-by-Step Guide: How to Turn Off Speakers Days Gone
To master the art of the “Zero-Click” stealth entry, follow these precise steps every time you encounter a NERO Mobile Medical Unit.
Step 1: Scout the Perimeter
Before you even touch a Gas Can, circle the entire facility. Use your Survival Vision (R3) to highlight the yellow power lines running from the generator to various points on the buildings. These wires lead directly to the speakers.
Step 2: Scale the Buildings
Most speakers are mounted on the corners of the MMU trailers.
- Approach the side of the trailer.
- Press X to climb onto the roof.
- Crouch (Circle) to remain stealthy.
- Walk to each corner and look for the rectangular grey boxes.
Step 3: Use the Boot Knife
When you are close to a speaker, a prompt will appear. Hold Square to have Deacon St. John cut the wires with his Boot Knife. This is the preferred method because it is 100% silent and consumes no resources.
Step 4: Check Guard Booths and Trees
This is where most players fail. Many NERO sites have a small security booth at the entrance or speakers mounted on light poles and nearby conifer trees.
- Pro Tip: I always look for the “floodlights.” If there is a floodlight on a pole, there is almost always a speaker mounted right next to it.
Step 5: Dealing with Out-of-Reach Speakers
Sometimes, a speaker is mounted too high to reach. In these cases, you must use a ranged weapon.
- The Crossbow: This is the best tool for the job as it is inherently silent.
- Suppressed Pistols: Ensure your Suppressor durability is above 20% before firing.
- Note: Do not use a shotgun or rifle without a silencer, or you will alert the very Freakers you are trying to avoid.
Expert Locations: Where the “Hidden” Speakers Hide
After clearing every NERO site in the game, I’ve identified the most “tricky” speaker locations that tend to catch survivors off guard.
Horse Lake NERO Checkpoint
This site is notorious because of the Horde sleeping in the train cars above.
- Hidden Speaker: Check the light pole near the fence line and the speaker attached to the small guard shack at the entrance. If you miss these, the Horde will be on you before the door even opens.
Old Pioneer Cemetery
The speakers here are often obscured by overgrown foliage.
- Expert Insight: Follow the wires into the trees. NERO technicians often mounted speakers to the trunks of Douglas Firs to provide “coverage” for the perimeter.
Chemult Community College
This is a late-game area with a massive Freaker population.
- Strategic Advice: There are more speakers here than at early-game sites. I recommend bringing at least two full suppressors or a stack of Crossbow bolts. You will likely need to take out 6-8 speakers here.
What to Do If a Speaker Starts Blaring
We’ve all been there—you think you got them all, you pull the generator cord, and suddenly the “BRRRRR” of the alarm starts. Don’t panic, but act fast.
- Identify the Source: Look for the “sound waves” visual indicator on your mini-map or screen.
- Shoot It Immediately: Forget stealth. Use whatever gun you have and blast the speaker. One shot will stop the noise.
- Prepare for Contact: Even 3 seconds of an alarm will pull nearby Swarmers.
- Hide: Enter the MMU, grab the Injector, and hide in a locker or under a bed until the “Searching” yellow bar on your mini-map disappears.
Essential Gear for NERO Site Clearing
To make how to turn off speakers Days Gone a seamless process, I recommend the following loadout:
- Primary: MWS or Chicago Typewriter (for defense if things go wrong).
- Secondary: SMP9 or 9mm Pistol equipped with a Small Suppressor.
- Special: Drifter Crossbow (The ultimate tool for silent speaker removal).
- Survival Skills: Invest in the “Ear to the Ground” skill to see enemies through walls, ensuring no Freakers are lurking behind the trailer while you’re on the roof.
FAQ: Frequently Asked Questions about Days Gone Speakers
Can I destroy speakers before the generator is fixed?
Yes! In fact, you must destroy them before starting the generator. Cutting the wires or shooting them while the power is off prevents the alarm from ever sounding.
Do speakers respawn in Days Gone?
No. Once you have cut the wires or shot a speaker at a NERO Checkpoint, it is permanently disabled. You can return to these sites later to use the beds or gun lockers without fear of noise.
Is there a way to track how many speakers are left?
The game does not provide an on-screen counter. However, a great rule of thumb I use is to follow every single yellow wire coming out of the generator. If a wire leads to a roof, there is a speaker. If it leads to a pole, there is a speaker.
Does the “Silencer” skill affect speaker destruction?
The “Suppression” skills in the ranged tree help keep your shots quiet, but they don’t change how speakers are destroyed. The most efficient way remains the Boot Knife to preserve your suppressor’s durability for actual combat.
Can the Freakers hear me cutting the wires?
No, the action of using the Boot Knife to disable a speaker is completely silent. As long as you are crouching and no Freakers have a direct line of sight to you, you can disable them with zero risk of detection.
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